How many Guildrun items are in the demo?
Steam and planning sources cite 100+ items. Exact counts grow with unlocks and patches.

Filter the 161-item demo catalog by name, rarity, shop price, or effect text. Clear the box to show every rarity group again.
Browse every demo item below by rarity. Use relics for party-wide passives and builds for spend order.
56 unique items in the demo catalog.
| Item | Rarity | Shop | Effect |
|---|---|---|---|
| Unique | — | +25 Attack +15 Crit If this item is held by an Assassin , double its stats. | |
| Unique | — | +30 Crit The holder counts as an Assassin during combat. | |
| Unique | — | +25 Magic +15 Crit If this item is held by an Assassin , double its stats. | |
| Unique | — | +8 Mana Regen | |
| Unique | — | +50 Attack | |
| Unique | — | +40 Attack Speed | |
| Unique | — | +50 Magic | |
| Unique | — | +60 Defense | |
| Unique | — | +30 Crit | |
| Unique | — | +400 Max HP | |
| Unique | — | +25 Attack +20 Attack Speed If this item is held by a Duelist , double its stats. | |
| Unique | — | +40 Attack Speed The holder counts as a Duelist during combat. | |
| Unique | — | +200 Max HP +20 Attack Speed If this item is held by a Duelist , double its stats. | |
| Unique | — | At start of combat, give the holder and adjacent Heroes 100 Attack Speed and 50 Crit . At end of combat, destroy this item if it has been used 3 times. | |
| Unique | — | +30 Defense Every 2 times the holder is auto attacked, inflict 1 Frost on the attacker. | |
| Unique | — | +12 Magic +15 Defense Quest: Inflict 50 Frost . Reward: Gain 10 Shards . | |
| Unique | — | +25 Magic On cast, inflict 10 Frost on the nearest enemy. | |
| Unique | — | +100 Max HP +7 Crit Quest: Generate 10 Shards from any source. Reward: At start of combat, gain 1 Shard . | |
| Unique | — | +15 Crit On Shards generated, deal 750 damage to all enemies. | |
| Unique | — | +100 Max HP +12 Attack Quest: Trigger Rush 3 times from any source. Reward: The holder's Rush abilities last 2 seconds longer. | |
| Unique | — | +25 Attack On Rush trigger, gain 15 Attack Speed and 15 Attack . | |
| Unique | — | +200 Max HP On Rush trigger, gain 250 Shields . | |
| Unique | — | +20 Attack Speed Whenever the holder inflicts a Debuff, inflict 1 more. | |
| Unique | — | +30 Defense Whenever the holder inflicts a Debuff, inflict 1 more. | |
| Unique | — | +15 Defense +10 Attack Speed Quest: Inflict 125 Debuffs . Reward: Gain 10 Shards . | |
| Unique | — | When this item is destroyed, permanently give the holder a very large amount of primary stats for each of their classes. When the holder survives combat, destroy this item if it has survived 2 combats. | |
| Unique | — | +50 Magic The holder counts as a Mage during combat. | |
| Unique | — | +25 Magic +15 Crit If this item is held by a Mage , double its stats. | |
| Unique | — | +25 Magic +4 Mana Regen If this item is held by a Mage , double its stats. | |
| Unique | — | +8 Mana Regen The holder counts as a Mystic during combat. | |
| Unique | — | +20 Attack Speed +4 Mana Regen If this item is held by a Mystic , double its stats. | |
| Unique | — | +25 Magic +4 Mana Regen If this item is held by a Mystic , double its stats. | |
| Unique | — | +4 Mana Regen On Stall trigger, gain 15 Attack Speed and 15 Magic . | |
| Unique | — | +30 Defense On Stall trigger, heal 500 . | |
| Unique | — | +15 Defense +2 Mana Regen Quest: Trigger Stall 3 times from any source. Reward: The holder's Stall abilities trigger 4 seconds faster. | |
| Unique | — | When this item is destroyed, permanently give the holder a large amount of primary stats for each of their classes. When the holder survives combat, destroy this item. | |
| Unique | — | At start of combat, give the holder and adjacent Heroes 100 Defense and 1000 Max HP . At end of combat, destroy this item if it has been used 3 times. | |
| Unique | — | +100 Max HP +12 Magic Quest: Inflict 75 Burn . Reward: Gain 10 Shards . | |
| Unique | — | +25 Magic On cast, inflict 15 Burn on the nearest enemy. | |
| Unique | — | +200 Max HP Whenever the holder is auto attacked, inflict 1 Burn on the attacker. | |
| Unique | — | +4 Mana Regen Gain 30 Crit and 4 Mana Regen while Shielded . | |
| Unique | — | +100 Max HP +2 Mana Regen Quest: Apply 750 Shields . Reward: Gain 10 Shards . | |
| Unique | — | +200 Max HP At start of combat, gain 500 Shields . | |
| Unique | — | +200 Max HP +30 Defense If this item is held by a Tank , double its stats. | |
| Unique | — | +30 Defense +4 Mana Regen If this item is held by a Tank , double its stats. | |
| Unique | — | +60 Defense The holder counts as a Tank during combat. | |
| Unique | — | +30 Defense Every 3 times the holder is auto attacked, inflict 1 Poison on the attacker. | |
| Unique | — | +15 Defense +7 Crit Quest: Inflict 25 Poison . Reward: Gain 10 Shards . | |
| Unique | — | +15 Crit On Crit, inflict 1 Poison . | |
| Unique | — | +200 Max HP +30 Defense If this item is held by a Vanguard , double its stats. | |
| Unique | — | +400 Max HP The holder counts as a Vanguard during combat. | |
| Unique | — | +200 Max HP +25 Attack If this item is held by a Vanguard , double its stats. | |
| Unique | — | +25 Attack +20 Attack Speed If this item is held by a Warrior , double its stats. | |
| Unique | — | +50 Attack The holder counts as a Warrior during combat. | |
| Unique | — | +25 Attack +15 Crit If this item is held by a Warrior , double its stats. | |
| Unique | — | +22 Crit +30 Attack Speed Quest: Attack 250 times. The holder must be Irini. Reward: On auto attack, deal bonus damage to all enemies equal to 66 % of the holder's Attack Speed . |
40 epic items in the demo catalog.
| Item | Rarity | Shop | Effect |
|---|---|---|---|
| Epic | 25 | +15 Crit +20 Attack Speed +15 Omnivamp At start of combat, set the holder's Attack and Magic to the higher of the two. | |
| Epic | 25 | +200 Max HP +25 Attack For Rush ( 7 ), gain + 33 % basic stats . | |
| Epic | 25 | +200 Max HP +8 Mana Regen Whenever the holder applies Shields , apply 25 % more. | |
| Epic | 25 | +25 Magic +4 Mana Regen +25 Starting Mana On cast, remove 30 Frost from each enemy with 30 or more Frost to Stun those enemies for 2 seconds. | |
| Epic | 25 | +40 Magic +45 Defense Quest: Inflict 400 Frost Reward: Whenever the holder inflicts Frost, inflict 33 % more. | |
| Epic | 25 | +45 Crit The holder counts as an Assassin during combat. If they were already an Assassin , they gain + 30 % Crit . | |
| Epic | 25 | +40 Magic +45 Defense The holder gains 1 Defense and 1 Magic per Stall trigger this game. | |
| Epic | 25 | +6 Mana Regen +15 HP/s Every 5 seconds, remove 33 % of all Debuffs from the holder. | |
| Epic | 25 | +200 Max HP +50 Magic Quest: Apply 10000 Shields Reward: Whenever the holder applies Shields, also heal for 50 % of the Shields applied. | |
| Epic | 25 | +300 Max HP +40 Attack The holder gains 1 Attack and 8 Max HP per Rush trigger this game. | |
| Epic | 25 | +40 Magic +45 Defense The holder's Stall abilities trigger 12 seconds sooner. | |
| Epic | 25 | +60 Attack Speed The holder counts as a Duelist during combat. If they were already a Duelist , they gain + 20 % Attack Speed . | |
| Epic | 25 | +50 Crit Quest: Crit 25 times. Reward: damage from the holder executes enemies below 15 % Max HP . | |
| Epic | 25 | +200 Max HP +30 Defense +20 Attack Speed On auto attack, inflict 4 Burn on the target. When auto attacked, inflict 4 Burn on the attacker. | |
| Epic | 25 | +200 Max HP +30 Defense +20 Attack Speed On auto attack, inflict 2 Frost on the target. When auto attacked, inflict 2 Frost on the attacker. | |
| Epic | 25 | +75 Attack At start of combat, if there are no Heroes within 2 hexes of the holder the holder's attacks hit the nearest enemy to their target for 50 % damage. | |
| Epic | 25 | +75 Magic The holder counts as a Mage during combat. If they were already a Mage , they gain + 25 % Magic . | |
| Epic | 25 | +12 Mana Regen The holder counts as a Mystic during combat. If they were already a Mystic , they gain + 25 % Mana Regen . | |
| Epic | 25 | +10 HP/s +25 Starting Mana Gain + 20 % to the primary stats of each of the holder's classes . | |
| Epic | 25 | +22 Crit +10 HP/s Whenever an enemy takes Poison damage, gain 1 Crit and 1 HP/S . | |
| Epic | 25 | +300 Max HP +6 Mana Regen Quest: Inflict 175 Poison Reward: Whenever the holder inflicts Poison, inflict 50 % more. | |
| Epic | 25 | +25 Attack +25 Magic +25 Crit For Rush ( 6 ), gain Stealth . | |
| Epic | 25 | +15 Crit +30 Omnivamp At start of combat, lose 25 % Max HP . The first time each combat the holder reaches 100 % Max HP , gain 5 Shards . | |
| Epic | 25 | +25 Magic +4 Mana Regen +25 Starting Mana Quest: Cast 15 times. Reward: Gain + 25 % Magic and + 25 % Mana Regen . | |
| Epic | 25 | +300 Max HP +45 Defense Quest: Take 7500 Damage. Reward: Gain + 25 % Max HP and + 25 % Defense . | |
| Epic | 25 | +40 Attack +30 Attack Speed Quest: Auto attack 100 times. Reward: Gain + 25 % Attack and + 25 % Attack Speed . | |
| Epic | 25 | +30 Crit +20 Attack Speed On Crit, reduce the target's Defense by 3 . | |
| Epic | 25 | +25 Magic +4 Mana Regen +25 Starting Mana Whenever the holder Shields another Hero, damage all enemies equal to 33 % of the Shield applied. | |
| Epic | 25 | +25 Attack +15 Crit +20 Attack Speed On auto attack, steal 1 Mana from the target. | |
| Epic | 25 | +22 Crit +1 Attack Range +22 Omnivamp +1 Attack Range +22 Crit +22 Omnivamp | |
| Epic | 25 | +40 Attack +30 Attack Speed On auto attack, deal bonus damage equal to the Burn on the target. | |
| Epic | 25 | +300 Max HP +30 Attack Speed Quest: Inflict 600 Burn . Reward: Whenever the holder inflicts Burn, inflict 66 % more. | |
| Epic | 25 | +90 Defense The holder counts as a Tank during combat. If they were already a Tank , they gain + 15 % Defense . | |
| Epic | 25 | +300 Max HP +40 Attack The holder's Rush abilities last 5 seconds longer. | |
| Epic | 25 | +200 Max HP +4 Mana Regen Gain 1 Attack , 1 Magic , 1 Attack Speed , and 1 Defense per 12 Shards generated this game. | |
| Epic | 25 | +25 Magic +30 Defense After Stall ( 40 ), gain + 33 % basic stats . | |
| Epic | 25 | +600 Max HP The holder counts as a Vanguard during combat. If they were already a Vanguard , they gain + 25 % Max HP . | |
| Epic | 25 | +200 Max HP +30 Defense +20 Attack Speed On auto attack, inflict 1 Poison on the target. When auto attacked, inflict 1 Poison on the attacker. | |
| Epic | 25 | +75 Attack The holder counts as a Warrior during combat. If they were already a Warrior , they gain + 25 % Attack . | |
| Epic | 25 | +75 Magic At start of combat, if the holder is the only Hero in the back 2 rows they gain 50 Starting Mana and 50 Crit . |
40 rare items in the demo catalog.
| Item | Rarity | Shop | Effect |
|---|---|---|---|
| Rare | 15 | +25 Attack +25 Magic +15 Crit Quest: Crit 10 times. Reward: Gain 15 Shards . | |
| Rare | 15 | +15 Crit +15 Omnivamp On kill, if held by an Assassin this item gains 4 Crit . | |
| Rare | 15 | +200 Max HP +25 Magic On kill, gain 25 Mana . On cast, heal 25 % Max HP . | |
| Rare | 15 | +20 Attack Speed +15 Omnivamp Gain 1 Attack per 8 Shards generated this game. | |
| Rare | 15 | +200 Max HP +25 Attack On auto attack, gain 10 Max HP . When auto attacked, gain 1 Attack . | |
| Rare | 15 | +8 Mana Regen Quest: Apply 2500 Shields . Reward: After Stall ( 20 ), remove 50 % of all Debuffs from all Heroes. | |
| Rare | 15 | +15 Crit +20 Attack Speed At start of combat, if the holder is alone in the back row triple this item's stats. | |
| Rare | 15 | +20 Attack Speed +15 Omnivamp Every 15 auto attacks, if held by a Duelist this item gains 1 Attack Speed . | |
| Rare | 15 | +20 Attack Speed +25 Starting Mana On cast, gain 1 Mana Regen and 5 HP/S . | |
| Rare | 15 | +200 Max HP +10 HP/s After Stall ( 20 ), gain + 20 % Max HP and grow in size. | |
| Rare | 15 | +30 Omnivamp Gain 1 Crit per 1 % missing health on the holder's target. | |
| Rare | 15 | +200 Max HP +25 Attack The holder's Rush abilities last 3 seconds longer. | |
| Rare | 15 | +30 Defense +4 Mana Regen The holder's Stall abilities trigger 6 seconds sooner. | |
| Rare | 15 | +25 Magic +30 Defense Quest: Inflict 200 Frost . Reward: Whenever the holder inflicts Frost, inflict 20 % more. | |
| Rare | 15 | +25 Magic +4 Mana Regen On cast, inflict 12 Frost on the nearest enemy. | |
| Rare | 15 | +100 Max HP +45 Defense After Stall ( 30 ), gain 3 Shards . | |
| Rare | 15 | +400 Max HP At start of combat, the holder and adjacent Heroes gain a Shield equal to 10 % of the holder's Max HP . | |
| Rare | 15 | +4 Mana Regen +25 Starting Mana Quest: Trigger Stall 5 times from any source. Reward: After Stall ( 30 ), restore the holder to 100 % Max HP and give them 100 Mana . | |
| Rare | 15 | +25 Magic +25 Starting Mana On active ability kill, if held by a Mage this item gains 6 Magic . | |
| Rare | 15 | +15 Crit +4 Mana Regen Gain 1 Magic per 8 Shards generated this game. | |
| Rare | 15 | +25 Magic +15 Crit Quest: Win a combat with 25 or more Shards or more in the bank. Reward: The holder's active abilities gain 150 Crit . | |
| Rare | 15 | +4 Mana Regen +25 Starting Mana Every 6 casts, if held by a Mystic this item gains 1 Mana Regen . | |
| Rare | 15 | +40 Attack Speed For Rush ( 8 ), gain 25 Attack Speed . Double the holder's move speed . | |
| Rare | 15 | +30 Crit After Stall ( 20 ), gain Stealth for 4 seconds. | |
| Rare | 15 | +4 Mana Regen +10 HP/s On cast, gain 4 Magic per type of Debuff on all enemies. | |
| Rare | 15 | +60 Defense At start of combat, the holder gains a Shield equal to 400 % of their Defense . | |
| Rare | 15 | +200 Max HP +25 Magic Quest: Inflict 300 Burn . Reward: Whenever the holder inflicts Burn, inflict 33 % more. | |
| Rare | 15 | +25 Attack +20 Attack Speed On auto attack, inflict 1 Burn . | |
| Rare | 15 | +200 Max HP +30 Defense At start of combat, if the holder is alone in the front row triple this item's stats. | |
| Rare | 15 | +12 Attack +12 Magic +15 Crit On cast, gain 25 Attack . On auto attack, gain 1 Magic . | |
| Rare | 15 | +400 Max HP Quest: Take 2500 Shield damage. Reward: Reflect 33 % of Shield damage taken back to the source. | |
| Rare | 15 | +200 Max HP +30 Defense At start of combat, if there is exactly one Hero in front of the holder they both permanently gain 40 Max HP . | |
| Rare | 15 | +25 Attack +20 Attack Speed At start of combat, if there is exactly one Hero in front of the holder they both permanently gain 6 Attack . | |
| Rare | 15 | +30 Defense +10 HP/s On Stall trigger, if held by a Tank this item gains 2 Defense . | |
| Rare | 15 | +22 Crit +10 Attack Speed On kill, gain 3 Shards . | |
| Rare | 15 | +15 Crit +4 Mana Regen Quest: Inflict 100 Poison . Reward: Whenever the holder inflicts Poison, inflict 33 % more. | |
| Rare | 15 | +15 Crit +20 Attack Speed On Crit, inflict 3 Poison . | |
| Rare | 15 | +200 Max HP +10 HP/s On Rush trigger, if held by a Vanguard this item gains 20 Max HP . | |
| Rare | 15 | +25 Attack +15 Omnivamp Quest: Trigger Rush 5 times from any source. Reward: For Rush ( 7 ), the holder's auto attacks gain 150 Crit . | |
| Rare | 15 | +25 Attack +15 Crit On combat survival, if held by a Warrior this item gains 10 Attack . |
25 common items in the demo catalog.
| Item | Rarity | Shop | Effect |
|---|---|---|---|
| Common | 5 | +15 Defense +5 HP/s | |
| Common | 5 | +10 Attack Speed +2 Mana Regen | |
| Common | 5 | +200 Max HP | |
| Common | 5 | +12 Attack +7 Crit | |
| Common | 5 | +12 Attack +7 Omnivamp | |
| Common | 5 | +100 Max HP +10 Attack Speed | |
| Common | 5 | +30 Defense | |
| Common | 5 | +100 Max HP +15 Defense | |
| Common | 5 | +15 Omnivamp | |
| Common | 5 | +12 Magic +2 Mana Regen | |
| Common | 5 | +25 Starting Mana | |
| Common | 5 | +20 Attack Speed | |
| Common | 5 | +7 Crit +7 Omnivamp | |
| Common | 5 | +4 Mana Regen | |
| Common | 5 | +12 Attack +10 Attack Speed | |
| Common | 5 | +15 Crit | |
| Common | 5 | +25 Attack | |
| Common | 5 | +100 Max HP +5 HP/s | |
| Common | 5 | +2 Mana Regen +12 Starting Mana | |
| Common | 5 | +7 Crit +10 Attack Speed | |
| Common | 5 | +100 Max HP +12 Magic | |
| Common | 5 | +12 Magic +12 Starting Mana | |
| Common | 5 | +10 HP/s | |
| Common | 5 | +10 Attack Speed +7 Omnivamp | |
| Common | 5 | +25 Magic |
Searches for Guildrun items usually mean: when to buy gear, who should wear it, and how equipment should support your relic theme in Guildrun by Leyline.
Draft heroes on a hex grid, auto-battle through PvE runs, and craft relic-driven builds in a ~20-minute roguelike.
This wiki catalogs 161 demo items with shop icons, rarity, price, and effect text — plus the timing framework below. Unlike 300+ party-wide relics, items attach to individual heroes and can be unequipped freely.
Last framing pass: July 20, 2026. Play via the Steam store page. Numbers move with weekly patches — confirm tooltips in-client.
Shop tooltips spell out the split: items strengthen individual heroes; relics rewrite party rules. Strong runs align both layers instead of treating gear as a separate hobby.

| Question | Items answer | Relics answer |
|---|---|---|
| Who benefits? | The equipped hero (unless text says otherwise) | The whole party / matching class |
| Can I move it? | Yes — unequip and reassign freely in demo shops | Usually permanent for the run |
| Primary job | Fill gaps and fire triggers | Define the run identity |
| When to prioritize | Combat is unstable or a kit needs an applicator | You still lack a coherent theme |
If your relics reward frost, burn, crit, or stall, but your heroes do not generate that condition, an item applicator is cheaper than a full pivot. Specs still decide the kit identity — see specializations.
Dumping every purchase onto the highest damage portrait while the frontline wears nothing is a classic demo failure. Auto-combat on the hex grid punishes exposed backlines — positioning.
Slot count is a build lever, not a fixed constant. Starter choices can raise or lower how many items each hero can wear.

| Starter lean | Board effect | Item implication |
|---|---|---|
| Quality over quantity | Fewer heroes, more item slots (demo text cites up to 6) | Invest hard into cheap early pieces and upgrades |
| Quantity over quality | Extra team size, fewer slots per hero | Be selective — every slot must earn its keep |
| Starter bundle style | Random early common item + relic + shards | Accept RNG, then reassign the item to the right role |
| Item starter kit | Early gear package instead of pure shards | Stabilize combat before greed relics |
Most heroes begin with a small slot count and can gain more through shop upgrades, specialization milestones, or rare events. Always check the hero panel before buying a duplicate you cannot equip.
Some mid-late rewards grant additional item slots on high-rarity heroes. Treat those as multipliers for an already coherent gear plan, not as permission to buy random stat sticks.
Gold and shards are shared across heroes, relics, rerolls, and specs. Item timing is budget timing.
| Shop phase | Buy | Save / skip |
|---|---|---|
| First shops | One stabilizer for carry or frontline; tiny commons if dirt cheap | Expensive off-tag epics |
| Mid shops | Synergy pieces that fire your relic tags | Fourth copy of the same trigger type |
| Boss prep | Defensive coverage + one scaling trigger per damage dealer | Museum pieces for a role you benched |
| Pivot shops | Reassign first, then buy replacements | Doubling down on the old role’s gear |
Some openers intentionally buy many small attack-speed or crit pieces because a hero passive converts those stats into more damage. That only works when slot count is high and the relic plan wants on-hit / crit volume.
Events can discount items for the next few combats. When discounts land, fill slots aggressively; when they do not, prefer one correct piece over three mediocre ones.
Equip for the job the hero is doing this fight — not for the fantasy name on their card.
| Role | Item jobs | Red flags |
|---|---|---|
| Frontline / tank | HP, armor, stall bonuses, taunt / retaliate hooks | Glass crit sticks on the only tank |
| Carry DPS | Damage, crit, attack speed, execute / on-hit amps | Pure sustain with no damage hook |
| Support / buffer | Cooldown, aura range, mana / cast helpers | Selfish damage that never helps the pair |
| Status applicator | Burn / frost / poison enablers | Stat sticks that never apply the tag |
| Reserve / flex | Hold leftovers; swap in when pivoting | Best epic left on a benched body |
Some items gain bonus defense or damage when held by a tank, assassin, warrior, or duelist. Read the conditional line before you park it on the wrong portrait.
Paired heroes want gear that keeps both relevant — shared sustain, matching damage types, or equal slot investment. Forcing Lovers while one partner is naked is a soft fail: Lovers synergy.
Autobattler combat rewards reliable triggers over fragile ones that need perfect hex luck.
| Trigger style | Reliability | Notes |
|---|---|---|
| Combat start / interval | High | Good default for demo comps |
| On-hit / on-auto | High with attack speed | Pairs with crit and status relics |
| On-cast / on-ability | Medium | Needs cooldown or mana support |
| Low-HP threshold | Situational | Strong clutch, bad if you never dip |
| Stall / time-alive | High on tanks | Often class-conditional |
Some gear states that a hero’s abilities scale with the item’s stats. Those pieces belong on the hero whose kit actually reads them — not on the current damage leader by habit.
Occasional rewards make heroes count as an extra class or enable class relics. Treat them as enablers for your builds plan, then confirm the matching relic still appears in shops.
Items are liquid. Relics mostly are not. Use that asymmetry.
| Action | When it is correct | When it is wrong |
|---|---|---|
| Buy | On-theme or prevents a wipe | Off-theme epic while theme is unfinished |
| Sell | Funding a relic, recruit, or better piece | Selling your only frontline stabilizer |
| Freeze shop | A key item appears before you can afford it | Freezing junk and blocking better refreshes |
| Reroll | One applicator away from coherence | Rerolling with empty slots and no plan |
| Reassign | After every pivot or Lovers change | Never — leaving best gear on reserves |
When you respec or change roles: (1) strip items from the old job, (2) move defensive gear to the new frontline, (3) buy one applicator for the new relic tag, (4) only then chase luxury epics.
Act bosses and auction-style shops spike item quality. Holding a modest shard bank into those nodes often beats spending every common the moment it appears.
Steam and planning sources cite 100+ items. Exact counts grow with unlocks and patches.
Slot count varies by hero, specialization progress, events, and starter kit tradeoffs. Demo text shows paths up to six slots when you sacrifice team size — always verify on the hero panel.
Yes. Outside combat you can unequip and reassign freely in the demo. Use that after every pivot.
Each equipped copy usually applies independently unless the tooltip marks a unique or party-limit. Read the text before buying doubles.
If a spec unlock is the core of your kit, take it. If specs are stable, buy items that trigger your relic theme. Framework: builds · relics.
Yes — use the Search box at the top of this page to filter by name, rarity, price, or effect. Patch chatter: updates · Discord.
Matched by build plan, shared topics, and guide progression — not random related links.