Guildrun items guide

Guildrun Items

Guildrun items guide: 100+ demo gear pieces, buy timing vs relics, frontline/backline fit, freeze/reroll tips, and when to sell dead items — Steam demo.

Guildrun items — gear timing vs relics, role fit, and shop discipline.

Item catalog by rarity

Browse every demo item below by rarity. Use relics for party-wide passives and builds for spend order.

Unique items

56 unique items in the demo catalog.

ItemRarityShopEffect
Assassin's BladeAssassin's BladeUnique+25 Attack +15 Crit If this item is held by an Assassin , double its stats.
Assassin's CrestAssassin's CrestUnique+30 Crit The holder counts as an Assassin during combat.
Assassin's TomeAssassin's TomeUnique+25 Magic +15 Crit If this item is held by an Assassin , double its stats.
Big AmuletBig AmuletUnique+8 Mana Regen
Big BladeBig BladeUnique+50 Attack
Big BowBig BowUnique+40 Attack Speed
Big ScepterBig ScepterUnique+50 Magic
Big ShieldBig ShieldUnique+60 Defense
Big ShivBig ShivUnique+30 Crit
Big VestBig VestUnique+400 Max HP
Duelist's BowDuelist's BowUnique+25 Attack +20 Attack Speed If this item is held by a Duelist , double its stats.
Duelist's CrestDuelist's CrestUnique+40 Attack Speed The holder counts as a Duelist during combat.
Duelist's VestDuelist's VestUnique+200 Max HP +20 Attack Speed If this item is held by a Duelist , double its stats.
Force CrystalForce CrystalUniqueAt start of combat, give the holder and adjacent Heroes 100 Attack Speed and 50 Crit . At end of combat, destroy this item if it has been used 3 times.
Freezing GauntletFreezing GauntletUnique+30 Defense Every 2 times the holder is auto attacked, inflict 1 Frost on the attacker.
Freezing RingFreezing RingUnique+12 Magic +15 Defense Quest: Inflict 50 Frost . Reward: Gain 10 Shards .
Freezing TomeFreezing TomeUnique+25 Magic On cast, inflict 10 Frost on the nearest enemy.
Greedy RingGreedy RingUnique+100 Max HP +7 Crit Quest: Generate 10 Shards from any source. Reward: At start of combat, gain 1 Shard .
Greedy ShivGreedy ShivUnique+15 Crit On Shards generated, deal 750 damage to all enemies.
Hasty RingHasty RingUnique+100 Max HP +12 Attack Quest: Trigger Rush 3 times from any source. Reward: The holder's Rush abilities last 2 seconds longer.
Hasty SwordHasty SwordUnique+25 Attack On Rush trigger, gain 15 Attack Speed and 15 Attack .
Hasty VestHasty VestUnique+200 Max HP On Rush trigger, gain 250 Shields .
Infectious BowInfectious BowUnique+20 Attack Speed Whenever the holder inflicts a Debuff, inflict 1 more.
Infectious GauntletInfectious GauntletUnique+30 Defense Whenever the holder inflicts a Debuff, inflict 1 more.
Infectious RingInfectious RingUnique+15 Defense +10 Attack Speed Quest: Inflict 125 Debuffs . Reward: Gain 10 Shards .
Large Power CrystalLarge Power CrystalUniqueWhen this item is destroyed, permanently give the holder a very large amount of primary stats for each of their classes. When the holder survives combat, destroy this item if it has survived 2 combats.
Mage's CrestMage's CrestUnique+50 Magic The holder counts as a Mage during combat.
Mage's StaffMage's StaffUnique+25 Magic +15 Crit If this item is held by a Mage , double its stats.
Mage's TomeMage's TomeUnique+25 Magic +4 Mana Regen If this item is held by a Mage , double its stats.
Mystic's CrestMystic's CrestUnique+8 Mana Regen The holder counts as a Mystic during combat.
Mystic's StaffMystic's StaffUnique+20 Attack Speed +4 Mana Regen If this item is held by a Mystic , double its stats.
Mystic's TomeMystic's TomeUnique+25 Magic +4 Mana Regen If this item is held by a Mystic , double its stats.
Patient FlaskPatient FlaskUnique+4 Mana Regen On Stall trigger, gain 15 Attack Speed and 15 Magic .
Patient GauntletPatient GauntletUnique+30 Defense On Stall trigger, heal 500 .
Patient RingPatient RingUnique+15 Defense +2 Mana Regen Quest: Trigger Stall 3 times from any source. Reward: The holder's Stall abilities trigger 4 seconds faster.
Power CrystalPower CrystalUniqueWhen this item is destroyed, permanently give the holder a large amount of primary stats for each of their classes. When the holder survives combat, destroy this item.
Protection CrystalProtection CrystalUniqueAt start of combat, give the holder and adjacent Heroes 100 Defense and 1000 Max HP . At end of combat, destroy this item if it has been used 3 times.
Searing RingSearing RingUnique+100 Max HP +12 Magic Quest: Inflict 75 Burn . Reward: Gain 10 Shards .
Searing TomeSearing TomeUnique+25 Magic On cast, inflict 15 Burn on the nearest enemy.
Searing VestSearing VestUnique+200 Max HP Whenever the holder is auto attacked, inflict 1 Burn on the attacker.
Shielding FlaskShielding FlaskUnique+4 Mana Regen Gain 30 Crit and 4 Mana Regen while Shielded .
Shielding RingShielding RingUnique+100 Max HP +2 Mana Regen Quest: Apply 750 Shields . Reward: Gain 10 Shards .
Shielding VestShielding VestUnique+200 Max HP At start of combat, gain 500 Shields .
Tank's BucklerTank's BucklerUnique+200 Max HP +30 Defense If this item is held by a Tank , double its stats.
Tank's CapeTank's CapeUnique+30 Defense +4 Mana Regen If this item is held by a Tank , double its stats.
Tank's CrestTank's CrestUnique+60 Defense The holder counts as a Tank during combat.
Toxic GauntletToxic GauntletUnique+30 Defense Every 3 times the holder is auto attacked, inflict 1 Poison on the attacker.
Toxic RingToxic RingUnique+15 Defense +7 Crit Quest: Inflict 25 Poison . Reward: Gain 10 Shards .
Toxic ShivToxic ShivUnique+15 Crit On Crit, inflict 1 Poison .
Vanguard's BucklerVanguard's BucklerUnique+200 Max HP +30 Defense If this item is held by a Vanguard , double its stats.
Vanguard's CrestVanguard's CrestUnique+400 Max HP The holder counts as a Vanguard during combat.
Vanguard's SwordVanguard's SwordUnique+200 Max HP +25 Attack If this item is held by a Vanguard , double its stats.
Warrior's BowWarrior's BowUnique+25 Attack +20 Attack Speed If this item is held by a Warrior , double its stats.
Warrior's CrestWarrior's CrestUnique+50 Attack The holder counts as a Warrior during combat.
Warrior's SwordWarrior's SwordUnique+25 Attack +15 Crit If this item is held by a Warrior , double its stats.
Zeus's ThunderZeus's ThunderUnique+22 Crit +30 Attack Speed Quest: Attack 250 times. The holder must be Irini. Reward: On auto attack, deal bonus damage to all enemies equal to 66 % of the holder's Attack Speed .

Epic items

40 epic items in the demo catalog.

ItemRarityShopEffect
Adaptive SwordAdaptive SwordEpic25+15 Crit +20 Attack Speed +15 Omnivamp At start of combat, set the holder's Attack and Magic to the higher of the two.
Adrenal EyeAdrenal EyeEpic25+200 Max HP +25 Attack For Rush ( 7 ), gain + 33 % basic stats .
Amulet of ShieldsAmulet of ShieldsEpic25+200 Max HP +8 Mana Regen Whenever the holder applies Shields , apply 25 % more.
Amulet of StormsAmulet of StormsEpic25+25 Magic +4 Mana Regen +25 Starting Mana On cast, remove 30 Frost from each enemy with 30 or more Frost to Stun those enemies for 2 seconds.
Amulet of WinterAmulet of WinterEpic25+40 Magic +45 Defense Quest: Inflict 400 Frost Reward: Whenever the holder inflicts Frost, inflict 33 % more.
Assassin's GlyphAssassin's GlyphEpic25+45 Crit The holder counts as an Assassin during combat. If they were already an Assassin , they gain + 30 % Crit .
Catalyst of PatienceCatalyst of PatienceEpic25+40 Magic +45 Defense The holder gains 1 Defense and 1 Magic per Stall trigger this game.
Cleansing CharmCleansing CharmEpic25+6 Mana Regen +15 HP/s Every 5 seconds, remove 33 % of all Debuffs from the holder.
Cleric's CircletCleric's CircletEpic25+200 Max HP +50 Magic Quest: Apply 10000 Shields Reward: Whenever the holder applies Shields, also heal for 50 % of the Shields applied.
Crown of HasteCrown of HasteEpic25+300 Max HP +40 Attack The holder gains 1 Attack and 8 Max HP per Rush trigger this game.
Crown of PatienceCrown of PatienceEpic25+40 Magic +45 Defense The holder's Stall abilities trigger 12 seconds sooner.
Duelist's GlyphDuelist's GlyphEpic25+60 Attack Speed The holder counts as a Duelist during combat. If they were already a Duelist , they gain + 20 % Attack Speed .
Executioner's BladeExecutioner's BladeEpic25+50 Crit Quest: Crit 25 times. Reward: damage from the holder executes enemies below 15 % Max HP .
Flaming GauntletsFlaming GauntletsEpic25+200 Max HP +30 Defense +20 Attack Speed On auto attack, inflict 4 Burn on the target. When auto attacked, inflict 4 Burn on the attacker.
Frosted GauntletsFrosted GauntletsEpic25+200 Max HP +30 Defense +20 Attack Speed On auto attack, inflict 2 Frost on the target. When auto attacked, inflict 2 Frost on the attacker.
Lone Wolf's BowLone Wolf's BowEpic25+75 Attack At start of combat, if there are no Heroes within 2 hexes of the holder the holder's attacks hit the nearest enemy to their target for 50 % damage.
Mage's GlyphMage's GlyphEpic25+75 Magic The holder counts as a Mage during combat. If they were already a Mage , they gain + 25 % Magic .
Mystic's GlyphMystic's GlyphEpic25+12 Mana Regen The holder counts as a Mystic during combat. If they were already a Mystic , they gain + 25 % Mana Regen .
Polymath's PrismPolymath's PrismEpic25+10 HP/s +25 Starting Mana Gain + 20 % to the primary stats of each of the holder's classes .
Ring of the LeechRing of the LeechEpic25+22 Crit +10 HP/s Whenever an enemy takes Poison damage, gain 1 Crit and 1 HP/S .
Ring of ViralityRing of ViralityEpic25+300 Max HP +6 Mana Regen Quest: Inflict 175 Poison Reward: Whenever the holder inflicts Poison, inflict 50 % more.
Rogue's CowlRogue's CowlEpic25+25 Attack +25 Magic +25 Crit For Rush ( 6 ), gain Stealth .
Sacrificial ScytheSacrificial ScytheEpic25+15 Crit +30 Omnivamp At start of combat, lose 25 % Max HP . The first time each combat the holder reaches 100 % Max HP , gain 5 Shards .
Scroll of EnlightenmentScroll of EnlightenmentEpic25+25 Magic +4 Mana Regen +25 Starting Mana Quest: Cast 15 times. Reward: Gain + 25 % Magic and + 25 % Mana Regen .
Scroll of PerseveranceScroll of PerseveranceEpic25+300 Max HP +45 Defense Quest: Take 7500 Damage. Reward: Gain + 25 % Max HP and + 25 % Defense .
Scroll of ViolenceScroll of ViolenceEpic25+40 Attack +30 Attack Speed Quest: Auto attack 100 times. Reward: Gain + 25 % Attack and + 25 % Attack Speed .
Serrated DaggerSerrated DaggerEpic25+30 Crit +20 Attack Speed On Crit, reduce the target's Defense by 3 .
Shattering CharmShattering CharmEpic25+25 Magic +4 Mana Regen +25 Starting Mana Whenever the holder Shields another Hero, damage all enemies equal to 33 % of the Shield applied.
Siphoning DaggerSiphoning DaggerEpic25+25 Attack +15 Crit +20 Attack Speed On auto attack, steal 1 Mana from the target.
Sniper's JewelSniper's JewelEpic25+22 Crit +1 Attack Range +22 Omnivamp +1 Attack Range +22 Crit +22 Omnivamp
Sword of CombustionSword of CombustionEpic25+40 Attack +30 Attack Speed On auto attack, deal bonus damage equal to the Burn on the target.
Sword of the SparkSword of the SparkEpic25+300 Max HP +30 Attack Speed Quest: Inflict 600 Burn . Reward: Whenever the holder inflicts Burn, inflict 66 % more.
Tank's GlyphTank's GlyphEpic25+90 Defense The holder counts as a Tank during combat. If they were already a Tank , they gain + 15 % Defense .
Temporal AcceleratorTemporal AcceleratorEpic25+300 Max HP +40 Attack The holder's Rush abilities last 5 seconds longer.
The Golden StandardThe Golden StandardEpic25+200 Max HP +4 Mana Regen Gain 1 Attack , 1 Magic , 1 Attack Speed , and 1 Defense per 12 Shards generated this game.
Tranquil EyeTranquil EyeEpic25+25 Magic +30 Defense After Stall ( 40 ), gain + 33 % basic stats .
Vanguard's GlyphVanguard's GlyphEpic25+600 Max HP The holder counts as a Vanguard during combat. If they were already a Vanguard , they gain + 25 % Max HP .
Venomous GauntletsVenomous GauntletsEpic25+200 Max HP +30 Defense +20 Attack Speed On auto attack, inflict 1 Poison on the target. When auto attacked, inflict 1 Poison on the attacker.
Warrior's GlyphWarrior's GlyphEpic25+75 Attack The holder counts as a Warrior during combat. If they were already a Warrior , they gain + 25 % Attack .
Wizard's FocusWizard's FocusEpic25+75 Magic At start of combat, if the holder is the only Hero in the back 2 rows they gain 50 Starting Mana and 50 Crit .

Rare items

40 rare items in the demo catalog.

ItemRarityShopEffect
Accuracy ContractAccuracy ContractRare15+25 Attack +25 Magic +15 Crit Quest: Crit 10 times. Reward: Gain 15 Shards .
Assassin's HoodAssassin's HoodRare15+15 Crit +15 Omnivamp On kill, if held by an Assassin this item gains 4 Crit .
Battlemage RobesBattlemage RobesRare15+200 Max HP +25 Magic On kill, gain 25 Mana . On cast, heal 25 % Max HP .
Brawler's LedgerBrawler's LedgerRare15+20 Attack Speed +15 Omnivamp Gain 1 Attack per 8 Shards generated this game.
Bruiser's MittsBruiser's MittsRare15+200 Max HP +25 Attack On auto attack, gain 10 Max HP . When auto attacked, gain 1 Attack .
Cleric's ScrollCleric's ScrollRare15+8 Mana Regen Quest: Apply 2500 Shields . Reward: After Stall ( 20 ), remove 50 % of all Debuffs from all Heroes.
Deadeye HoodDeadeye HoodRare15+15 Crit +20 Attack Speed At start of combat, if the holder is alone in the back row triple this item's stats.
Duelist's FoilDuelist's FoilRare15+20 Attack Speed +15 Omnivamp Every 15 auto attacks, if held by a Duelist this item gains 1 Attack Speed .
Emerald CharmEmerald CharmRare15+20 Attack Speed +25 Starting Mana On cast, gain 1 Mana Regen and 5 HP/S .
Enlarging VestEnlarging VestRare15+200 Max HP +10 HP/s After Stall ( 20 ), gain + 20 % Max HP and grow in size.
Executioner's AxeExecutioner's AxeRare15+30 Omnivamp Gain 1 Crit per 1 % missing health on the holder's target.
Eye of HasteEye of HasteRare15+200 Max HP +25 Attack The holder's Rush abilities last 3 seconds longer.
Eye of PatienceEye of PatienceRare15+30 Defense +4 Mana Regen The holder's Stall abilities trigger 6 seconds sooner.
Freezing ContractFreezing ContractRare15+25 Magic +30 Defense Quest: Inflict 200 Frost . Reward: Whenever the holder inflicts Frost, inflict 20 % more.
Freezing WandFreezing WandRare15+25 Magic +4 Mana Regen On cast, inflict 12 Frost on the nearest enemy.
Golden HelmetGolden HelmetRare15+100 Max HP +45 Defense After Stall ( 30 ), gain 3 Shards .
Guardian's LanternGuardian's LanternRare15+400 Max HP At start of combat, the holder and adjacent Heroes gain a Shield equal to 10 % of the holder's Max HP .
HourglassHourglassRare15+4 Mana Regen +25 Starting Mana Quest: Trigger Stall 5 times from any source. Reward: After Stall ( 30 ), restore the holder to 100 % Max HP and give them 100 Mana .
Mage's WandMage's WandRare15+25 Magic +25 Starting Mana On active ability kill, if held by a Mage this item gains 6 Magic .
Magician's LedgerMagician's LedgerRare15+15 Crit +4 Mana Regen Gain 1 Magic per 8 Shards generated this game.
Merchant's ScrollMerchant's ScrollRare15+25 Magic +15 Crit Quest: Win a combat with 25 or more Shards or more in the bank. Reward: The holder's active abilities gain 150 Crit .
Mystic's OrbMystic's OrbRare15+4 Mana Regen +25 Starting Mana Every 6 casts, if held by a Mystic this item gains 1 Mana Regen .
Nimble BootsNimble BootsRare15+40 Attack Speed For Rush ( 8 ), gain 25 Attack Speed . Double the holder's move speed .
Onyx GemOnyx GemRare15+30 Crit After Stall ( 20 ), gain Stealth for 4 seconds.
Plague AmuletPlague AmuletRare15+4 Mana Regen +10 HP/s On cast, gain 4 Magic per type of Debuff on all enemies.
Runic BucklerRunic BucklerRare15+60 Defense At start of combat, the holder gains a Shield equal to 400 % of their Defense .
Searing ContractSearing ContractRare15+200 Max HP +25 Magic Quest: Inflict 300 Burn . Reward: Whenever the holder inflicts Burn, inflict 33 % more.
Searing LanceSearing LanceRare15+25 Attack +20 Attack Speed On auto attack, inflict 1 Burn .
Sentinel's PlateSentinel's PlateRare15+200 Max HP +30 Defense At start of combat, if the holder is alone in the front row triple this item's stats.
SpellbladeSpellbladeRare15+12 Attack +12 Magic +15 Crit On cast, gain 25 Attack . On auto attack, gain 1 Magic .
Spiked PlateSpiked PlateRare15+400 Max HP Quest: Take 2500 Shield damage. Reward: Reflect 33 % of Shield damage taken back to the source.
Squire's HelmSquire's HelmRare15+200 Max HP +30 Defense At start of combat, if there is exactly one Hero in front of the holder they both permanently gain 40 Max HP .
Squire's SwordSquire's SwordRare15+25 Attack +20 Attack Speed At start of combat, if there is exactly one Hero in front of the holder they both permanently gain 6 Attack .
Tank's Tower ShieldTank's Tower ShieldRare15+30 Defense +10 HP/s On Stall trigger, if held by a Tank this item gains 2 Defense .
Thief's DaggerThief's DaggerRare15+22 Crit +10 Attack Speed On kill, gain 3 Shards .
Toxic ContractToxic ContractRare15+15 Crit +4 Mana Regen Quest: Inflict 100 Poison . Reward: Whenever the holder inflicts Poison, inflict 33 % more.
Toxic DartToxic DartRare15+15 Crit +20 Attack Speed On Crit, inflict 3 Poison .
Vanguard's BraceletVanguard's BraceletRare15+200 Max HP +10 HP/s On Rush trigger, if held by a Vanguard this item gains 20 Max HP .
Viscera CollectorViscera CollectorRare15+25 Attack +15 Omnivamp Quest: Trigger Rush 5 times from any source. Reward: For Rush ( 7 ), the holder's auto attacks gain 150 Crit .
Warrior's GreataxeWarrior's GreataxeRare15+25 Attack +15 Crit On combat survival, if held by a Warrior this item gains 10 Attack .

Common items

25 common items in the demo catalog.

ItemRarityShopEffect
AegisAegisCommon5+15 Defense +5 HP/s
AmuletAmuletCommon5+10 Attack Speed +2 Mana Regen
BeltBeltCommon5+200 Max HP
BladeBladeCommon5+12 Attack +7 Crit
BloodfangBloodfangCommon5+12 Attack +7 Omnivamp
BootsBootsCommon5+100 Max HP +10 Attack Speed
BulwarkBulwarkCommon5+30 Defense
Chain MailChain MailCommon5+100 Max HP +15 Defense
ChaliceChaliceCommon5+15 Omnivamp
CharmCharmCommon5+12 Magic +2 Mana Regen
CrystalCrystalCommon5+25 Starting Mana
DaggerDaggerCommon5+20 Attack Speed
FangFangCommon5+7 Crit +7 Omnivamp
FlaskFlaskCommon5+4 Mana Regen
GauntletGauntletCommon5+12 Attack +10 Attack Speed
GemGemCommon5+15 Crit
HammerHammerCommon5+25 Attack
Leather VestLeather VestCommon5+100 Max HP +5 HP/s
OrbOrbCommon5+2 Mana Regen +12 Starting Mana
QuiverQuiverCommon5+7 Crit +10 Attack Speed
RobesRobesCommon5+100 Max HP +12 Magic
RunestoneRunestoneCommon5+12 Magic +12 Starting Mana
SalveSalveCommon5+10 HP/s
SigilSigilCommon5+10 Attack Speed +7 Omnivamp
TomeTomeCommon5+25 Magic

Guildrun items guide

Searches for Guildrun items usually mean: when to buy gear, who should wear it, and how equipment should support your relic theme in Guildrun by Leyline.

Draft heroes on a hex grid, auto-battle through PvE runs, and craft relic-driven builds in a ~20-minute roguelike.

This wiki catalogs 161 demo items with shop icons, rarity, price, and effect text — plus the timing framework below. Unlike 300+ party-wide relics, items attach to individual heroes and can be unequipped freely.

Last framing pass: July 20, 2026. Play via the Steam store page. Numbers move with weekly patches — confirm tooltips in-client.

Guildrun items vs relics

Shop tooltips spell out the split: items strengthen individual heroes; relics rewrite party rules. Strong runs align both layers instead of treating gear as a separate hobby.

Guildrun shop tooltip explaining items strengthen individual heroes
QuestionItems answerRelics answer
Who benefits?The equipped hero (unless text says otherwise)The whole party / matching class
Can I move it?Yes — unequip and reassign freely in demo shopsUsually permanent for the run
Primary jobFill gaps and fire triggersDefine the run identity
When to prioritizeCombat is unstable or a kit needs an applicatorYou still lack a coherent theme

Glue between specs and relics

If your relics reward frost, burn, crit, or stall, but your heroes do not generate that condition, an item applicator is cheaper than a full pivot. Specs still decide the kit identity — see specializations.

Do not naked-tank the board

Dumping every purchase onto the highest damage portrait while the frontline wears nothing is a classic demo failure. Auto-combat on the hex grid punishes exposed backlines — positioning.

Item slots and starter kit tradeoffs

Slot count is a build lever, not a fixed constant. Starter choices can raise or lower how many items each hero can wear.

Guildrun hero panel showing item slot count and equipped gear
Starter leanBoard effectItem implication
Quality over quantityFewer heroes, more item slots (demo text cites up to 6)Invest hard into cheap early pieces and upgrades
Quantity over qualityExtra team size, fewer slots per heroBe selective — every slot must earn its keep
Starter bundle styleRandom early common item + relic + shardsAccept RNG, then reassign the item to the right role
Item starter kitEarly gear package instead of pure shardsStabilize combat before greed relics

Base slots then unlocks

Most heroes begin with a small slot count and can gain more through shop upgrades, specialization milestones, or rare events. Always check the hero panel before buying a duplicate you cannot equip.

S-rank / bonus slot events

Some mid-late rewards grant additional item slots on high-rarity heroes. Treat those as multipliers for an already coherent gear plan, not as permission to buy random stat sticks.

When to buy Guildrun items

Gold and shards are shared across heroes, relics, rerolls, and specs. Item timing is budget timing.

Shop phaseBuySave / skip
First shopsOne stabilizer for carry or frontline; tiny commons if dirt cheapExpensive off-tag epics
Mid shopsSynergy pieces that fire your relic tagsFourth copy of the same trigger type
Boss prepDefensive coverage + one scaling trigger per damage dealerMuseum pieces for a role you benched
Pivot shopsReassign first, then buy replacementsDoubling down on the old role’s gear
  • Do01Confirm the relic theme before spending big on gear
  • Do02Price-check commons — early 3–5 shard pieces can snowball attack-speed loops
  • Do03Leave headroom for reroll if you are one applicator away from coherence
  • Do04Sell dead gear before recruiting or buying a pivotal relic
  • Do05Reassign after every pivot — free swaps are part of the demo economy

Cheap item snowballs

Some openers intentionally buy many small attack-speed or crit pieces because a hero passive converts those stats into more damage. That only works when slot count is high and the relic plan wants on-hit / crit volume.

Discount windows

Events can discount items for the next few combats. When discounts land, fill slots aggressively; when they do not, prefer one correct piece over three mediocre ones.

Role fit for Guildrun items

Equip for the job the hero is doing this fight — not for the fantasy name on their card.

RoleItem jobsRed flags
Frontline / tankHP, armor, stall bonuses, taunt / retaliate hooksGlass crit sticks on the only tank
Carry DPSDamage, crit, attack speed, execute / on-hit ampsPure sustain with no damage hook
Support / bufferCooldown, aura range, mana / cast helpersSelfish damage that never helps the pair
Status applicatorBurn / frost / poison enablersStat sticks that never apply the tag
Reserve / flexHold leftovers; swap in when pivotingBest epic left on a benched body

Class-conditional gear

Some items gain bonus defense or damage when held by a tank, assassin, warrior, or duelist. Read the conditional line before you park it on the wrong portrait.

Lovers pairs

Paired heroes want gear that keeps both relevant — shared sustain, matching damage types, or equal slot investment. Forcing Lovers while one partner is naked is a soft fail: Lovers synergy.

Triggers, stacking, and relic sync

Autobattler combat rewards reliable triggers over fragile ones that need perfect hex luck.

Trigger styleReliabilityNotes
Combat start / intervalHighGood default for demo comps
On-hit / on-autoHigh with attack speedPairs with crit and status relics
On-cast / on-abilityMediumNeeds cooldown or mana support
Low-HP thresholdSituationalStrong clutch, bad if you never dip
Stall / time-aliveHigh on tanksOften class-conditional

Ability-scaling items

Some gear states that a hero’s abilities scale with the item’s stats. Those pieces belong on the hero whose kit actually reads them — not on the current damage leader by habit.

Crest / class-count items

Occasional rewards make heroes count as an extra class or enable class relics. Treat them as enablers for your builds plan, then confirm the matching relic still appears in shops.

Buy, sell, freeze, and pivot

Items are liquid. Relics mostly are not. Use that asymmetry.

ActionWhen it is correctWhen it is wrong
BuyOn-theme or prevents a wipeOff-theme epic while theme is unfinished
SellFunding a relic, recruit, or better pieceSelling your only frontline stabilizer
Freeze shopA key item appears before you can afford itFreezing junk and blocking better refreshes
RerollOne applicator away from coherenceRerolling with empty slots and no plan
ReassignAfter every pivot or Lovers changeNever — leaving best gear on reserves

Pivot checklist

When you respec or change roles: (1) strip items from the old job, (2) move defensive gear to the new frontline, (3) buy one applicator for the new relic tag, (4) only then chase luxury epics.

Boss shop discipline

Act bosses and auction-style shops spike item quality. Holding a modest shard bank into those nodes often beats spending every common the moment it appears.

Common Guildrun item mistakes

  • Avoid01Buying items before any relic theme exists
  • Avoid02Stacking five identical on-crit pieces that overwrite each other
  • Avoid03Leaving tanks naked while the carry wears three sustain trinkets
  • Avoid04Forgetting free reassignment after a mid-run pivot
  • Avoid05Ignoring slot-trade starter kits that would enable an item-heavy plan
  • Avoid06Memorizing a fan item list instead of reading current tooltips

FAQ

How many Guildrun items are in the demo?

Steam and planning sources cite 100+ items. Exact counts grow with unlocks and patches.

How many items can one hero equip?

Slot count varies by hero, specialization progress, events, and starter kit tradeoffs. Demo text shows paths up to six slots when you sacrifice team size — always verify on the hero panel.

Can I move items between heroes?

Yes. Outside combat you can unequip and reassign freely in the demo. Use that after every pivot.

Do duplicate items stack across heroes?

Each equipped copy usually applies independently unless the tooltip marks a unique or party-limit. Read the text before buying doubles.

Should I buy items or specializations first?

If a spec unlock is the core of your kit, take it. If specs are stable, buy items that trigger your relic theme. Framework: builds · relics.

Is there a full in-game item encyclopedia?

Yes — use the Search box at the top of this page to filter by name, rarity, price, or effect. Patch chatter: updates · Discord.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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