Guildrun relics guide

Guildrun Relics

Guildrun relics guide: stack tags across 300+ Steam demo passives, shop freeze and reroll timing, and how relics set your build before items — start here.

Guildrun relics — run-defining passives, tag stacks, freeze and reroll.

Relic catalog by rarity

Browse every demo relic below by rarity. Pair with items for seat-level gear and specializations for rank nodes that reinforce your tags.

Legendary relics

25 legendary relics in the demo catalog.

RelicRarityShopEffect
Acceleration Legacy CrystalAcceleration Legacy CrystalLegendary40For Rush ( 6 ), Heroes gain + 1 % basic stats for every 2 times you've triggered Rush this game.
Arcane Energy CrystalArcane Energy CrystalLegendary40Whenever a Mage or Mystic casts , they deal damage equal to 100 % of their Magic to all enemies and apply Shields equal to 1000 % of their Mana Regen to all Heroes.
Assassin's Ambush EngineAssassin's Ambush EngineLegendary40Heroes gain 30 Crit . Whenever an Assassin auto attacks while Stealthed , they inflict Poison on their target equal to 75 % of their Crit . At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and target the most threatening enemy.
Burning Spiral EngineBurning Spiral EngineLegendary40Whenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 50 % of their Max HP .
Critical SingularityCritical SingularityLegendary40At start of combat, each Hero with less than 150 Crit has their Crit set to 150 . Each Hero with 150 or more Crit has their Attack Speed , Attack , and Magic set to 150 if they had less than 150 of those stats.
Deceleration Legacy CrystalDeceleration Legacy CrystalLegendary40After Stall ( 45 ), Heroes gain + 1 % basic stats for every 2 times you've triggered Stall this game.
Defensive Energy CrystalDefensive Energy CrystalLegendary40At start of combat, Tanks and Vanguards gain Shields equal to 100 % of their Max HP . After Stall ( 20 and Stall 40 ), Tanks and Vanguards gain Shields equal to 1000 % of their Defense .
Duelist's Momentum EngineDuelist's Momentum EngineLegendary40Heroes gain 40 Attack Speed . Whenever a Duelist auto attacks , they deal 5 bonus damage for each time they have auto attacked this combat.
Glacial Decay EngineGlacial Decay EngineLegendary40Frost now deals damage to enemies when it ticks down (like Burn does).
Godspeed Ascension EngineGodspeed Ascension EngineLegendary40For Rush ( 1 ), Heroes gain + 150 % basic stats .
Heroic Capacity ExpanderHeroic Capacity ExpanderLegendary40Heroes can equip an additional item (Max: 5 ).
Mage's Cataclysm EngineMage's Cataclysm EngineLegendary40Heroes gain 50 Magic . Whenever a Mage casts , they inflict Burn and Frost on all enemies in their range equal to 20 % of their Magic .
Martial Energy CrystalMartial Energy CrystalLegendary40Auto attacks by Assassins , Duelists , and Warriors gain 100 Crit .
Mystic's Abundance EngineMystic's Abundance EngineLegendary40Heroes gain 8 Mana Regen . Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 50 % of the Shield applied.
Omnity EnforcerOmnity EnforcerLegendary40Get all 7 Crests. Crests are items which make a Hero count as having an additional class during combat.
Plague Transmission EnginePlague Transmission EngineLegendary40At start of combat and every 10 seconds, inflict 10 Poison , 20 Frost , and 30 Burn on all enemies.
Rift Storm InvokerRift Storm InvokerLegendary40The Rift Storm starts 30 seconds sooner. Heroes take 100 % reduced damage from The Rift Storm .
Shard Power ExtractorShard Power ExtractorLegendary40On Shards generated, deal damage to all enemies equal to 10 % of their Max HP (Minimum: 2500 damage).
Shield Fragmentation EngineShield Fragmentation EngineLegendary40Whenever an enemy damages a Hero's Shields , deal 200 % of the damage back to the source.
Tank's Absolution EngineTank's Absolution EngineLegendary40Heroes gain 60 Defense . Every 8 times a Tank is auto attacked , Stun that attacking enemy for 1.5 seconds.
Temporal Alignment CrystalTemporal Alignment CrystalLegendary40On Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game. On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.
The RiftbreakerThe RiftbreakerLegendary40After Stall ( 90 ), break the rift.
Vanguard's Titanic EngineVanguard's Titanic EngineLegendary40Heroes gain 400 Max HP . Whenever a Vanguard auto attacks or is auto attacked , they gain 10 Max HP . Every 200 Max HP gained this way, give them 25 Attack and increase their size.
Venom Amplification EngineVenom Amplification EngineLegendary40Whenever an enemy takes 50 or more damage from Poison , they also take damage equal to 4 % of their Max HP .
Warrior's Bloodshield EngineWarrior's Bloodshield EngineLegendary40Heroes gain 50 Attack . Whenever a Warrior deals damage, they gain lasting Shields equal to 15 % of the damage dealt.

Unique relics

107 unique relics in the demo catalog.

RelicRarityShopEffect
Acceleration AccumulatorAcceleration AccumulatorUniqueQuest: Trigger Rush 3 times. Reward: Rush abilities last 1 second longer.
Acceleration FluctuatorAcceleration FluctuatorUniqueOn Rush trigger, give Heroes 10 Attack Speed and 10 Attack .
Acceleration ResonatorAcceleration ResonatorUniqueOn Rush trigger, Heroes gain 250 Shields .
All InAll InUniqueGain 40 Shards . Start with Emergency Rewind unavailable.
Assassin CrestAssassin CrestUniqueGet an item which makes a Hero count as an Assassin during combat.
Assassin EquipmentAssassin EquipmentUniqueGet an item which benefits Assassins . Start with 5 fewer Shards .
Assassin's Combative ReflectionAssassin's Combative ReflectionUniqueAssassins gain 15 Crit and 25 Attack .
Assassin's Enchanted ReflectionAssassin's Enchanted ReflectionUniqueAssassins gain 15 Crit and 25 Magic .
Assassin's Endurance BannerAssassin's Endurance BannerUniqueAssassin's Rush abilities last 3 seconds longer.
Assassin's Greed BannerAssassin's Greed BannerUniqueAssassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.
Assassin's Patience BannerAssassin's Patience BannerUniqueWhenever an Assassin Crits , they permanently gain 1 Attack and 1 Magic .
Assassin's Payday BannerAssassin's Payday BannerUniqueWhenever an Assassin kills an enemy, gain 4 Shards .
Assassin's Smokescreen BannerAssassin's Smokescreen BannerUniqueAssassins gain Stealth for 3 seconds the first time they go below 33 % Max HP each combat.
Attack ParcelAttack ParcelUniqueGet a random rare item that gives Attack .
Attack Speed ParcelAttack Speed ParcelUniqueGet a random rare item that gives Attack Speed .
BossyBossyUniqueQuest: Win 6 combats. Reward: Gain 50 Shards .
Burn AccumulatorBurn AccumulatorUniqueQuest: Inflict 150 Burn . Reward: Gain 15 Shards .
Burn BaubleBurn BaubleUniqueAt start of combat, inflict 15 Burn on all enemies.
Crest WindfallCrest WindfallUniqueGet two random items which make a Hero count as having an additional class. Start with 5 fewer Shards .
Crit ParcelCrit ParcelUniqueGet a random rare item that gives Crit .
Deceleration AccumulatorDeceleration AccumulatorUniqueQuest: Trigger Stall 3 times. Reward: Stall abilities trigger 2 seconds faster.
Deceleration FluctuatorDeceleration FluctuatorUniqueOn Stall Trigger: Heroes gain 10 Attack Speed and 10 Magic .
Deceleration ResonatorDeceleration ResonatorUniqueOn Stall trigger, Heroes heal 250 .
Defense ParcelDefense ParcelUniqueGet a random rare item that gives Defense .
Duelist CrestDuelist CrestUniqueGet an item which makes a Hero count as a Duelist during combat.
Duelist EquipmentDuelist EquipmentUniqueGet an item which benefits Duelists . Start with 5 fewer Shards .
Duelist's Chill BannerDuelist's Chill BannerUniqueWhenever a Duelist auto attacks, they inflict 2 Frost on their target.
Duelist's Combative ReflectionDuelist's Combative ReflectionUniqueDuelists gain 20 Attack Speed and 25 Attack .
Duelist's Flame BannerDuelist's Flame BannerUniqueWhenever a Duelist auto attacks, they inflict 3 Burn on their target.
Duelist's Outbreak BannerDuelist's Outbreak BannerUniqueWhenever a Duelist auto attacks, they gain 1 Attack Speed and 1 Attack per type of Debuff on their target.
Duelist's Precise ReflectionDuelist's Precise ReflectionUniqueDuelists gain 20 Attack Speed and 15 Crit .
Duelist's Precision BannerDuelist's Precision BannerUniqueDuelists gain 1 Crit per 5 Shards you've generated this game.
Duelist's Toxin BannerDuelist's Toxin BannerUniqueWhenever a Duelist auto attacks, they inflict 1 Poison on their target.
Fast TrackFast TrackUniqueInstantly rank up the above Hero. Start with 10 fewer Shards .
Frost AccumulatorFrost AccumulatorUniqueQuest: Inflict 100 Frost . Reward: Gain 15 Shards .
Frost BaubleFrost BaubleUniqueAt start of combat, inflict 10 Frost on all enemies.
Health ParcelHealth ParcelUniqueGet a random rare item that gives Max HP .
Item BazaarItem BazaarUniqueItems cost 2 fewer Shards .
Item WindfallItem WindfallUniqueGet 5 random common items. Start with 5 fewer Shards .
Legacy CharmLegacy CharmUniqueHeroes gain 1 % basic stats . Every 2 combat victories, permanently increase the amount of basic stats by 1 %.
Mage CrestMage CrestUniqueGet an item which makes a Hero count as a Mage during combat.
Mage EquipmentMage EquipmentUniqueGet an item which benefits Mages . Start with 5 fewer Shards .
Mage's Elemental BannerMage's Elemental BannerUniqueWhenever a Mage casts , all enemies in their range take 4 damage per Frost and 2 damage per Burn they have.
Mage's Enlightenment BannerMage's Enlightenment BannerUniqueAfter Stall ( 15 ), Mages permanently gain 6 Magic .
Mage's Flowing ReflectionMage's Flowing ReflectionUniqueMages gain 25 Magic and 4 Mana Regen .
Mage's Frostbite BannerMage's Frostbite BannerUniqueWhenever a Mage casts , they inflict Frost on their target equal to 66 % of the Mana spent.
Mage's Inferno BannerMage's Inferno BannerUniqueWhenever a Mage casts , they inflict Burn on their target equal to 100 % of the Mana spent.
Mage's Precise ReflectionMage's Precise ReflectionUniqueMages gain 25 Magic and 15 Crit .
Mage's Serenity BannerMage's Serenity BannerUniqueAfter Stall ( 15 and Stall 30 ), Mages gain 100 Mana .
Magic ParcelMagic ParcelUniqueGet a random rare item that gives Magic .
Mana Regen ParcelMana Regen ParcelUniqueGet a random rare item that gives Mana Regen .
Mystery CharmMystery CharmUniqueGet a random rare relic.
Mystic CrestMystic CrestUniqueGet an item which makes a Hero count as a Mystic during combat.
Mystic EquipmentMystic EquipmentUniqueGet an item which benefits Mystics . Start with 5 fewer Shards .
Mystic's Barrier BannerMystic's Barrier BannerUniqueWhenever a Mystic casts , they Shield the lowest-health Hero equal to 500 % of their Mana Regen .
Mystic's Enchanted ReflectionMystic's Enchanted ReflectionUniqueMystics gain 4 Mana Regen and 25 Magic .
Mystic's Outbreak BannerMystic's Outbreak BannerUniqueWhenever a Mystic casts , they gain 2 Magic per type of Debuff on all enemies.
Mystic's Payday BannerMystic's Payday BannerUniqueEvery 5 times a Mystic casts , gain 1 Shard .
Mystic's Prosperity BannerMystic's Prosperity BannerUniqueWhenever a Mystic casts , they gain Magic equal to 50 % of their Mana Regen .
Mystic's Protection BannerMystic's Protection BannerUniqueWhenever a Mystic casts , they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies.
Mystic's Vital ReflectionMystic's Vital ReflectionUniqueMystics gain 4 Mana Regen and 200 Max HP .
Plague BaublePlague BaubleUniqueAt start of combat, inflict 3 Poison , 6 Frost , and 9 Burn on all enemies.
Plague CollectorPlague CollectorUniqueQuest: Inflict 250 Debuffs . Reward: Gain 15 Shards .
Poison AccumulatorPoison AccumulatorUniqueQuest: Inflict 50 Poison . Reward: Gain 15 Shards .
Poison BaublePoison BaubleUniqueAt start of combat, inflict 5 Poison on all enemies.
Quality over QuantityQuality over QuantityUniqueHeroes can equip two additional items (Max: 6 ). Max team size is decreased by 1 .
Quantity over QualityQuantity over QualityUniqueIncrease max team size by 1 (Max: 5 ). Heroes have 1 fewer item slot (Min: 1 ).
Relic BazaarRelic BazaarUniqueThe shop shows an additional relic.
Shard AccumulatorShard AccumulatorUniqueQuest: Generate 20 Shards . Reward: At start of combat, gain 2 Shards .
Shard FluctuatorShard FluctuatorUniqueOn Shards generated, deal 500 damage to all enemies.
Shard MaximizerShard MaximizerUniqueGain interest on saved Shards . At the end each combat, gain 1 additional Shard per 5 Shards in your bank (Max: 20 . Does not count towards generation ).
Shard PouchShard PouchUniqueGain 15 Shards .
Shard ResonatorShard ResonatorUniqueOn Shards generated, Heroes gain 1000 Shields .
Shield AccumulatorShield AccumulatorUniqueQuest: Apply 1250 Shields . Reward: Gain 15 Shards .
Shield FluctuatorShield BaubleUniqueAt start of combat, heroes gain 250 lasting Shields .
Shield FluctuatorShield FluctuatorUniqueHeroes gain 15 Crit and 4 Mana Regen while Shielded .
Stability SystemStability SystemUniqueEmergency Rewind starts with 30 more Shards .
Starter BundleStarter BundleUniqueGain a random common item, a random common relic, and 5 Shards .
Survivor CharmSurvivor CharmUniqueGain 1 extra Shard per surviving Hero at end of combat. Start with 5 fewer Shards .
Tank CrestTank CrestUniqueGet an item which makes a Hero count as a Tank during combat.
Tank EquipmentTank EquipmentUniqueGet an item which benefits Tanks . Start with 5 fewer Shards .
Tank's Enchanted ReflectionTank's Enchanted ReflectionUniqueTanks gain 30 Defense and 25 Magic .
Tank's Frostplate BannerTank's Frostplate BannerUniqueWhenever a Tank is auto attacked, they apply 2 Frost to the attacker.
Tank's Patience BannerTank's Patience BannerUniqueAfter Stall ( 15 ), Tanks permanently gain 5 Defense .
Tank's Poisonplate BannerTank's Poisonplate BannerUniqueWhenever a Tank is auto attacked, they apply 1 Poison to the attacker.
Tank's Readiness BannerTank's Readiness BannerUniqueTank's Stall abilities trigger 6 seconds faster.
Vanguard's Endurance BannerTank's Resilience BannerUniqueWhenever a Tank is auto attacked, they gain 2 Defense .
Tank's Vital ReflectionTank's Vital ReflectionUniqueTanks gain 30 Defense and 200 Max HP .
VampirismVampirismUniqueHeroes gain 10 Omnivamp .
Vanguard CrestVanguard CrestUniqueGet an item which makes a Hero count as a Vanguard during combat.
Vanguard EquipmentVanguard EquipmentUniqueGet an item which benefits Vanguards . Start with 5 fewer Shards .
Vanguard's Aegis BannerVanguard's Aegis BannerUniqueAt start of combat, Vanguards gain Shields equal to 25 % of their Max HP .
Vanguard's Combative ReflectionVanguard's Combative ReflectionUniqueVanguards gain 200 Max HP and 25 Attack .
Vanguard's Endurance BannerVanguard's Endurance BannerUniqueVanguard's Rush abilities last 3 seconds longer.
Vanguard's Flamefists BannerVanguard's Flamefists BannerUniqueWhenever a Vanguard auto attacks, they inflict 3 Burn on their target.
Vanguard's Flameplate BannerVanguard's Flameplate BannerUniqueWhenever a Vanguard is auto attacked, they inflict 3 Burn on the attacker.
Vanguard's Plated ReflectionVanguard's Plated ReflectionUniqueVanguards gain 200 Max HP and 30 Defense .
Vanguard's Rally BannerVanguard's Rally BannerUniqueFor Rush ( 10 ), Vanguards gain 1 Attack and 1 Defense per 25 Max HP .
Warrior CrestWarrior CrestUniqueGet an item which makes a Hero count as a Warrior during combat.
Warrior EquipmentWarrior EquipmentUniqueGet an item which benefits Warriors . Start with 5 fewer Shards .
Warrior's Aegis BannerWarrior's Aegis BannerUniqueAt start of combat, Warriors gain a lasting Shield equal to 500 % of their Attack .
Warrior's Bravery BannerWarrior's Bravery BannerUniqueWhenever a Warrior Crits , they deal bonus damage equal to 100 % of their Attack .
Warrior's Endurance BannerWarrior's Endurance BannerUniqueWarrior's Rush abilities last 3 seconds longer.
Warrior's Mending BannerWarrior's Mending BannerUniqueWhenever a Warrior Crits , they heal equal to 50 % of their Attack .
Warrior's Precise ReflectionWarrior's Precise ReflectionUniqueWarriors gain 25 Attack and 15 Crit .
Warrior's Rally BannerWarrior's Rally BannerUniqueRush ( 10 ): Warriors gain + 50 % Attack .
Warrior's Swift ReflectionWarrior's Swift ReflectionUniqueWarriors gain 25 Attack and 20 Attack Speed .

Epic relics

59 epic relics in the demo catalog.

RelicRarityShopEffect
Acceleration AscendancyAcceleration AscendancyEpic30Quest: Trigger Rush 15 times. Reward: Rush abilities last 4 seconds longer.
Acceleration FiligreeAcceleration FiligreeEpic30On kill for Rush ( 20 ), gain 12 Shards .
Acceleration ImmunizerAcceleration ImmunizerEpic30For Rush ( 2 ), Heroes are immune to damage.
Acceleration PrismAcceleration PrismEpic30On Rush trigger, give Heroes 15 Crit .
Alignment AscendancyAlignment AscendancyEpic30Quest: Trigger Rush or Stall 25 times. Reward: On Rush or Stall trigger, Heroes gain 10 Attack Speed and 15 Defense .
Arcane Backup PrismArcane Backup PrismEpic30Heroes gain 20 Magic per rank of each Mage in the reserves and 2 Mana Regen per rank of each Mystic in the reserves .
Assassin's Elevation PrismAssassin's Elevation PrismEpic30Whenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10 ).
Assassin's Supremacy FiligreeAssassin's Supremacy FiligreeEpic30For Rush ( 4 ), Assassins gain Stealth and 200 Crit .
Blight Resonance PrismBlight Resonance PrismEpic30Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50 % of that damage.
Burn AscendancyBurn AscendancyEpic30Quest: Inflict 1200 Burn . Reward: The first time each enemy reaches 100 Burn , inflict 50 Burn on their nearest ally.
Burn MigratorBurn MigratorEpic30Whenever an enemy dies, transfer their Burn to the nearest enemy.
Critical Absorption PrismCritical Absorption PrismEpic30On Crit, the Hero that Crit steals 60 Max HP from their target.
Critical AscendancyCritical AscendancyEpic30Quest: Crit 100 times. Reward: Each Hero's first auto attack against each enemy gains 1500 Crit and Stuns them for 2.5 seconds.
Deceleration AegisDeceleration AegisEpic30After Stall ( 15 , Stall 30 , and Stall 45 ), Heroes gain 800 lasting Shields .
Deceleration ApotheosisDeceleration ApotheosisEpic30After Stall ( 25 , Stall 50 , and Stall 75 ), give Heroes + 20 % to all their basic stats .
Deceleration AscendancyDeceleration AscendancyEpic30Quest: Trigger Stall 15 times. Reward: Stall abilities trigger 9 seconds faster.
Deceleration CorruptorDeceleration CorruptorEpic30After Stall ( 15 ) and Stall ( 30 ), double the amount of Poison on all enemies.
Deceleration FiligreeDeceleration FiligreeEpic30After Stall ( 30 and Stall 60 ), gain 12 Shards .
Defensive Backup PrismDefensive Backup PrismEpic30Heroes gain 30 Defense per rank of each Tank in the reserves and 200 Max HP per rank of each Vanguard in the reserves .
Duelist's Fury FiligreeDuelist's Fury FiligreeEpic30For Rush ( 10 ), Duelists gain 150 Attack Speed .
Duelist's Profusion FiligreeDuelist's Profusion FiligreeEpic30After Stall ( 12 ), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25 % damage and applying on-hit effects.
Duelist's Rhythm PrismDuelist's Rhythm PrismEpic30Whenever a Duelist auto attacks, they randomly inflict 2 Poison , 4 Frost , or 6 Burn on their target.
Frost AscendancyFrost AscendancyEpic30Quest: Inflict 800 Frost . Reward: The first time each enemy reaches 75 Frost , Stun them for 2 seconds.
Frost MigratorFrost MigratorEpic30Whenever an enemy dies, transfer their Frost to the nearest enemy.
Glacial Guard PrismGlacial Guard PrismEpic30Whenever a Hero inflicts Frost , they gain 6 Shields per Frost inflicted.
Golden AscendancyGolden AscendancyEpic30Quest: Win a combat with 66 or more Shards in your bank. Reward: Get 4 random Crest items. Crest items make a Hero count as having an additional class.
Immolation AcceleratorImmolation AcceleratorEpic30On Rush trigger, inflict 20 Burn on all enemies.
Mage's Administration FiligreeMage's Administration FiligreeEpic30Whenever a Mage casts , they deal damage to the lowest-health enemy equal to 300 % of their Magic .
Mage's Transmutation PrismMage's Transmutation PrismEpic30Whenever a Mage auto attacks , they deal bonus damage to their target equal to 100 % of their Magic .
Martial Backup PrismMartial Backup PrismEpic30Heroes gain 10 Crit per rank of each Assassin in the reserves , 15 Attack Speed per rank of each Duelist in the reserves , and 20 Attack per rank of each Warrior in the reserves .
Momentous DifferentiatorMomentous DifferentiatorEpic30Heroes gain 2 Attack Speed for each time you've rerolled the shop this game.
Mystic's Inundation PrismMystic's Inundation PrismEpic30Whenever a Mystic Shields a Hero, damage their nearest enemy for 50 % of the Shield applied.
Mystic's Prosperity FiligreeMystic's Prosperity FiligreeEpic30Whenever a Mystic casts after Stall ( 15 ), they give the nearest Hero Magic and Attack equal to 66 % of their Mana Regen .
Perfect Divergence PrismPerfect Divergence PrismEpic30At start of combat, if no Heroes in combat share a Class all Heroes gain + 33 % to all their basic stats .
Perfect Unity PrismPerfect Unity PrismEpic30At start of combat, if all Heroes in combat share a Class all Heroes gain + 20 % to all their basic stats .
Plague AcceleratorPlague AcceleratorEpic30For Rush ( 12 ), if an enemy would gain a Debuff they gain 2 more.
Plague AscendancyPlague AscendancyEpic30Quest: Inflict 25 Poison , 50 Frost , and 75 Burn on a single enemy. Reward: At start of Combat, inflict 25 Poison , 50 Frost , and 75 Burn on all enemies.
Plague VelocitizerPlague VelocitizerEpic30Every 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies.
Poison AscendancyPoison AscendancyEpic30Quest: Inflict 400 Poison . Reward: The first time each enemy reaches 50 Poison , they lose 33 % Max HP , 50 % Attack , and 50 % Attack Speed .
Poison MigratorPoison MigratorEpic30Whenever an enemy dies, transfer their Poison to the nearest enemy.
Reserve AscendancyReserve AscendancyEpic30Quest: Win a combat with 2 Heroes in your reserves . Reward: At start of combat, Heroes in the Reserves permanently gain a small amount of every stat.
Shard AscendancyShard AscendancyEpic30Quest: Generate 25 Shards . Reward: On Shards generated, generate 1 more Shard .
Shard Energy VelocitizerShard Energy VelocitizerEpic30Heroes gain 1 Attack Speed per 5 Shards you've generated this game.
Shard Precision PrismShard Precision PrismEpic30Heroes gain Crit equal to the number of Shards in bank (Max: 1000 ).
Shield AscendancyShield AscendancyEpic30Quest: Apply 15000 Shields . Reward: Heroes gain + 50 % Defense and + 50 % Crit while Shielded .
Shield ConverterShield ConverterEpic30Whenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 33 % of the Shield applied.
Shield Investment FiligreeShield Investment FiligreeEpic30At start of combat and after Stall ( 20 ), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50 .
Stalwart DifferentiatorStalwart DifferentiatorEpic30Heroes gain 3 Defense for each time you've rerolled the shop this game.
Tank's Intercession PrismTank's Intercession PrismEpic30Tanks gain 50 Defense per enemy targeting them. Every 10 Seconds, the Tank with the highest current HP Taunts all enemies.
Tank's Invigoration FiligreeTank's Invigoration FiligreeEpic30After Stall ( 20 ), Tanks gain 1 HP/S per 8 Defense they have.
Thermal InverterThermal InverterEpic30Whenever a Hero inflicts Burn , also inflict 50 % of the Burn applied as Frost . Whenever a Hero inflicts Frost , also inflict 50 % of the Frost applied as Burn .
Trigger Bounty ActivatorTrigger Bounty ActivatorEpic30Every other Stall trigger, gain 1 Shard . Every other Rush trigger, gain 1 Shard .
Trigger Safeguard ActivatorTrigger Safeguard ActivatorEpic30On Stall or Rush trigger, give Heroes a lasting 10 % Max HP Shield and 2 Mana Regen .
Trigger Synchrony ActivatorTrigger Synchrony ActivatorEpic30Every 3 Stall triggers, Stun all enemies for 2 seconds. Every 3 Rush triggers, Stun all enemies for 2 seconds.
Vanguard's Amplification FiligreeVanguard's Amplification FiligreeEpic30For Rush ( 8 ), Vanguards gain + 100 % Max HP .
Vanguard's Frenzy PrismVanguard's Frenzy PrismEpic30Whenever a Vanguard goes below 50 % Max HP for the first time each combat they gain + 33 % Attack Speed , + 33 % Attack , and + 33 % Defense .
Venom Precision PrismVenom Precision PrismEpic30Whenever an enemy takes Poison damage, Heroes gain 2 Crit .
Warrior's Exaltation PrismWarrior's Exaltation PrismEpic30Whenever a Warrior kills , they gain + 50 % Attack , heal 100 % of their Max HP and gain 100 Mana .
Warrior's Sundering FiligreeWarrior's Sundering FiligreeEpic30For Rush ( 8 ), whenever a Warrior Crits an enemy reduce the enemy's Defense by 20 .

Rare relics

60 rare relics in the demo catalog.

RelicRarityShopEffect
Acceleration ConduitAcceleration ConduitRare20Quest: Trigger Rush 6 times. Reward: Rush abilities last 3 seconds longer.
Acceleration NexusAcceleration NexusRare20Every 2 Rush triggers, gain 1 Shard .
Acceleration ReactorAcceleration ReactorRare20On Rush trigger, give Heroes 5 Crit and 10 Attack Speed .
Advanced DifferentiatorAdvanced DifferentiatorRare20Shop rerolls cost 2 less.
Arcane AmplifierArcane AmplifierRare20Mages and Mystics gain 50 Magic and 4 Mana Regen .
Arcane ConduitArcane ConduitRare20Quest: Cast 25 Active Abilities. Reward: Heroes gain 25 Starting Mana .
Assassin's EmblemAssassin's EmblemRare20If there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66 % Max HP each combat.
Assassin's MementoAssassin's MementoRare20At start of combat, gain 4 Shards per Assassin in combat.
Backline QuickenerBackline QuickenerRare20At start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed.
Backline SharpenerBackline SharpenerRare20At start of combat, Heroes in the back row gain 25 Crit and increased move speed.
Burn AmplifierBurn AmplifierRare20Whenever a Hero inflicts Burn , inflict 33 % more.
Burn CatalystBurn CatalystRare20For Rush ( 15 ), enemies receive 50 % more Burn damage.
Burn ConduitBurn ConduitRare20Quest: Inflict 600 Burn . Reward: Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 6 Burn inflicted.
Combative CodexCombative CodexRare20Heroes gain 6 Attack . On combat victory, permanently increase the Attack gained by 6 .
Deceleration ConduitDeceleration ConduitRare20Quest: Trigger Stall 6 times. Reward: Stall abilities trigger 6 seconds faster.
Deceleration NexusDeceleration NexusRare20Every 2 Stall triggers, gain 1 Shard .
Deceleration ReactorDeceleration ReactorRare20On Stall trigger, give Heroes a 10 % Max HP Shield and 8 Mana .
Defensive AmplifierDefensive AmplifierRare20Tanks and Vanguards gain 45 Defense and 300 Max HP .
Duelist's EmblemDuelist's EmblemRare20If there is a Duelist in combat, Heroes deal 30 bonus damage with each auto attack.
Duelist's MementoDuelist's MementoRare20For each Duelist in combat, Stall abilities trigger 4 seconds earlier.
Enchanted CodexEnchanted CodexRare20Heroes gain 6 Magic . On combat victory, permanently increase the Magic gained by 6 .
Frontline BarricaderFrontline BarricaderRare20At start of combat, Heroes in the front row gain 60 Defense and grow in size.
Frontline EmbiggenerFrontline EmbiggenerRare20At start of combat, Heroes in the front row gain 400 Max HP and grow in size.
Frost AmplifierFrost AmplifierRare20Whenever a Hero inflicts Frost , inflict 33 % more.
Frost CatalystFrost CatalystRare20After Stall ( 15 , Stall 30 , and Stall 45 ), all enemies receive damage equal to 5 times the amount of Frost they have.
Frost ConduitFrost ConduitRare20Quest: Inflict 400 Frost . Reward: Whenever a Hero inflicts Frost, they gain 1 Magic and 1 Attack per 4 Frost inflicted.
Generation ConduitGeneration ConduitRare20Quest: Generate 25 Shards . Reward: On Shards generated, Heroes gain 15 Crit and 500 Shields .
Mage's EmblemMage's EmblemRare20If there is a Mage in combat, your Hero's active abilities gain 100 Crit .
Mage's MementoMage's MementoRare20At start of combat, inflict 15 Frost on all enemies per Mage in combat.
Martial AmplifierMartial AmplifierRare20Assassins , Duelists , and Warriors gain 15 Crit , 20 Attack Speed , and 25 Attack .
Multiclass ConduitMulticlass ConduitRare20Quest: Win a combat with 4 or more combined classes in play. Reward: Get 3 random Crest items. Crest items make a Hero count as having an additional class.
Mystic's EmblemMystic's EmblemRare20If there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 HP/S .
Mystic's MementoMystic's MementoRare20At start of combat, Heroes gain a 15 % Max HP Shield per Mystic in combat.
Plague AmplifierPlague AmplifierRare20For Rush ( 12 ), if an enemy would gain a Debuff they gain 1 more.
Plague ConduitPlague ConduitRare20Quest: Inflict 750 Debuffs . Reward: Gain 30 Shards .
Plague HarvesterPlague HarvesterRare20After Stall ( 15 ), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies.
Plated CodexPlated CodexRare20Heroes gain 10 Defense . On combat victory, permanently increase the Defense gained by 10 .
Poison AmplifierPoison AmplifierRare20Whenever a Hero inflicts Poison , inflict 33 % more.
Poison CatalystPoison CatalystRare20After Stall ( 15 ), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison .
Poison ConduitPoison ConduitRare20Quest: Inflict 200 Poison . Reward: Whenever a Hero inflicts Poison, they gain 1 Magic and 1 Attack per 2 Poison inflicted.
Precise CodexPrecise CodexRare20Heroes gain 4 Crit . On combat victory, permanently increase the Crit gained by 4 .
Precision ConduitPrecision ConduitRare20Quest: Crit 40 times. Reward: On Crit, reduce the target's Defense by 4 .
Precision NexusPrecision NexusRare20On Crit, the Hero that Crit heals 40 and gains 4 Mana .
Precision ReactorPrecision ReactorRare20For Rush ( 10 ), Heroes gain 60 Crit .
Protective DifferentiatorProtective DifferentiatorRare20After Stall ( 15 and Stall 30 ), give Heroes a lasting 1 % Max HP Shield for each time you've rerolled the shop this game.
Shard ConstructorShard ConstructorRare20After Stall ( 30 ), gain 9 Shards .
Shard ExtractorShard ExtractorRare20On combat victory, gain 6 Shards .
Shield BastionShield BastionRare20After Stall ( 15 ), Heroes gain a lasting 33 % Max HP Shield .
Shield ConduitShield ConduitRare20Quest: Apply 7500 Shields . Reward: Heroes gain 100 Attack and 100 Magic while Shielded .
Shield RepriserShield RepriserRare20Whenever an enemy damages a Hero's Shields , deal 75 % of the damage back to the source.
Swift CodexSwift CodexRare20Heroes gain 5 Attack Speed . On combat victory, permanently increase the Attack Speed gained by 5 .
Tank's EmblemTank's EmblemRare20Each second if there is a Tank in combat, Heroes gain 1 Defense .
Tank's MementoTank's MementoRare20At start of combat, inflict 20 Poison on all enemies per Tank in combat.
Vampiric CodexVampiric CodexRare20Heroes gain 2 Omnivamp . On combat victory, permanently increase the Omnivamp gained by 2 .
Vanguard's EmblemVanguard's EmblemRare20Every 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields .
Vanguard's MementoVanguard's MementoRare20At start of combat, inflict 45 Burn on all enemies per Vanguard in combat.
Violence ConduitViolence ConduitRare20Quest: Auto attack 200 times. Reward: Each Hero's first auto attack against each enemy gains 750 Crit .
Vital CodexVital CodexRare20Heroes gain 50 Max HP . On combat victory, permanently increase the Max HP gained by 50 .
Warrior's EmblemWarrior's EmblemRare20If there is a Warrior in combat, your Hero's auto attacks gain 50 Crit .
Warrior's MementoWarrior's MementoRare20For each Warrior in combat, Rush abilities last 2 seconds longer.

Common relics

30 common relics in the demo catalog.

RelicRarityShopEffect
Acceleration LatticeAcceleration LatticeCommon10For Rush ( 10 ), Heroes gain 20 HP/S .
Acceleration VesselAcceleration VesselCommon10Quest: Trigger Rush 4 times. Reward: Rush abilities last 2 seconds longer.
Assassin's MedallionAssassin's MedallionCommon10Assassins gain 15 Crit .
Backline AggressorBackline AggressorCommon10At start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit .
Basic DifferentiatorBasic DifferentiatorCommon10Shop rerolls cost 1 less.
Burn VesselBurn VesselCommon10Quest: Inflict 300 Burn . Reward: Heroes gain 200 Max HP and 25 Attack .
Critical VesselCritical VesselCommon10Quest: Crit 20 times. Reward: Heroes gain 25 Attack Speed and 5 Omnivamp .
Deceleration LatticeDeceleration LatticeCommon10After Stall ( 20 ), Heroes gain 10 HP/S .
Deceleration VesselDeceleration VesselCommon10Quest: Trigger Stall 4 times. Reward: Stall abilities trigger 3 seconds faster.
Victory VesselDivergence VesselCommon10Quest: Win a combat with 3 or more Heroes that do not share a Class in play. Reward: Gain 25 Shards .
Duelist's MedallionDuelist's MedallionCommon10Duelists gain 20 Attack Speed .
Fire StarterFire StarterCommon10Each second for Rush ( 10 ), inflict 3 Burn on all enemies.
Frontline DefenderFrontline DefenderCommon10At start of combat, Heroes in the front row gain 100 Max HP and 15 Defense .
Frost SurgeFrost SurgeCommon10At start of combat, inflict 20 Frost on all enemies.
Frost VesselFrost VesselCommon10Quest: Inflict 200 Frost . Reward: Heroes gain 30 Defense and 3 Mana Regen .
Mage's MedallionMage's MedallionCommon10Mages gain 25 Magic .
Mystic's MedallionMystic's MedallionCommon10Mystics gain 4 Mana Regen .
Plague GeneratorPlague GeneratorCommon10At start of combat, inflict 5 Poison , 10 Frost , and 15 Burn on all enemies.
Poison BloomPoison BloomCommon10After Stall ( 10 and Stall 20 ), inflict 10 Poison on all enemies.
Poison VesselPoison VesselCommon10Quest: Inflict 100 Poison . Reward: Heroes gain 20 Attack Speed and 15 Crit .
Precision LatticePrecision LatticeCommon10Each Hero's first attack against each enemy gains 250 Crit .
Shard LatticeShard LatticeCommon10On combat victory, gain 3 Shards .
Shard VesselShard VesselCommon10Quest: Generate 15 Shards . Reward: Heroes gain 20 Crit and 5 Omnivamp .
Shield GeneratorShield GeneratorCommon10At start of combat, Heroes gain 400 lasting Shields .
Shield VesselShield VesselCommon10Quest: Apply 2500 Shields . Reward: Heroes gain 30 Magic and 30 Attack .
Tank's MedallionTank's MedallionCommon10Tanks gain 30 Defense .
Unity VesselUnity VesselCommon10Quest: Win a combat with 3 or more Heroes of the same Class in play. Reward: Gain 30 Shards .
Vanguard's MedallionVanguard's MedallionCommon10Vanguards gain 200 Max HP .
Victory VesselVictory VesselCommon10Quest: Win 3 combats. Reward: Gain 25 Shards .
Warrior's MedallionWarrior's MedallionCommon10Warriors gain 25 Attack .

Guildrun relics guide

Players searching Guildrun relics want a clear rule for Guildrun by Leyline: which passives to take, which tags to stack, and when to ignore a flashy offer.

Draft heroes on a hex grid, auto-battle through PvE runs, and craft relic-driven builds in a ~20-minute roguelike.

This wiki catalogs 281 demo relics with icons, rarity, and effect text. They are run-defining, party-wide passives — not one-hero gear. First coherent picks often decide whether your builds snowball or stall.

Last framing pass: July 20, 2026. Launch via the Steam store page. Confirm tooltips in-client after weekly patches.

How Guildrun relics differ from items

Shop UI teaches the split early: relics affect the whole team; items strengthen individual heroes. Confusing the two is the fastest way to mis-spend shards.

Guildrun shop tooltip explaining relics affect your whole team
LayerScopeJobSwap cost
RelicsParty-wide passiveSet run identity and scaling rulesUsually permanent for the run
ItemsPer-hero equipmentFill gaps, trigger kits, tune rolesReassign freely between heroes
SpecializationsPer-hero kit pathRewrite abilities and scaling hooksRespec / pivot when shop allows

What “party-wide” really means

A class-tagged relic (for example, a Warrior attack bonus) still lives in the relic layer — it applies whenever matching heroes are on the board. That is different from an item that only buffs the hero wearing it.

You can hold many relics in one run. Quality of theme beats raw count: six relics that share two tags usually outperform twelve unrelated bonuses.

When items still win the shop

If every relic offer is off-theme, buy a strong item for your carry or frontline instead of forcing a dead passive. Then re-check relic offers next node. Timing details live on the items guide.

Where Guildrun relics show up

Relic pressure comes from shops, path rewards, bosses, trials, and starter kits — not from a single fixed drop table.

SourceWhat you usually seePlayer habit
Shop relic slotsPriced commons / rares / epicsBudget shards; freeze or reroll when close to a theme
Path / event nodesOne-of-three choices or priced raresPrefer future payoff when early combat is already stable
Boss / trial rewardsHigh-impact rare or epic picksTake only what your board can trigger
Starter kitsEarly unique / common packagesPick economy or item kits based on draft plan
Class / role grantsTank / Warrior / Duelist-style packagesAccept when your roster actually has that role

Quest-style relics

Some relics ask you to complete a mid-run condition (generate shards, stall, crit thresholds) and then pay out permanent combat bonuses. They look weak on paper until you route shops and path rewards into the quest currency.

Rarity bands (demo language)

Expect common → rare → epic language in UI and events. Higher rarity is not automatically correct — an off-tag epic can be worse than an on-tag common that completes your stack.

Guildrun relics pick priority by phase

Use phase goals so you do not evaluate every offer with late-game greed.

Guildrun shop showing a rare quest relic offer beside heroes and items
PhasePrioritySkip signal
Opening shopsOne clear theme + basic survival/economyHyper-specific tags with zero heroes to trigger them
Mid-runStack the same 1–2 tags; fill sustain or damage ampThird unrelated theme that splits your shop budget
Boss prepCoverage for the next modifier bandVanity spikes that ignore frontline death
Endless / lateScalers that keep paying every combatOne-fight burst with no compounding
  • Do01Name the theme you are committing to (crit, sustain, status, economy, class, team-size…)
  • Do02Check whether your current heroes / specs can trigger it
  • Do03Prefer stacking over collecting one-offs
  • Do04Leave shard headroom for the next pivotal shop
  • Do05Pivot only when two consecutive shops refuse your theme

Early: identity first

Rounds 1–2 should buy a relic that either scales with the heroes you already drafted or enables a tag you can shop into. Pure “maybe later” epics are how soft runs die to act bosses.

Mid: fill the hole, do not collect hobbies

If damage is fine but you leak HP, take sustain / shield / stall support. If you never die but bosses live forever, take damage amp that matches your kit (crit, burn, on-hit, etc.). Cross-check the tier list for contextual hero strength, not for a static relic ranking.

Guildrun relic tags and synergy themes

Tags are the searchable language of Guildrun relics. Build around overlapping tags instead of memorizing every name in the 300+ pool.

Tag familyWhat it usually doesPairs well with
Crit / on-critDamage spikes and steal/proc chainsAttack speed items, assassin / duelist kits
Shield / armor / tankFrontline durability and retaliate effectsStall items, Lovers frontline pairs
Heal / sustainRecovery and overheal conversionAnti-leak comps on higher difficulties
Status (burn / frost / poison)DoT and conditional bonus damageSpecs that apply or consume the status
Summon / team-sizeExtra bodies or board widthAura relics; watch item-slot tradeoffs
Economy (shards / gold / XP)More shops, rerolls, upgradesItem-heavy or pivot-heavy plans
Class (Warrior / Tank / …)Role-conditional party buffsRosters that actually field that class
Cooldown / castAbility uptime and cast loopsMage-style specs and mana items

Two-tag rule

Strong demo runs usually lock two overlapping families (example: crit + economy, or tank + stall). A third family is fine only when it is free or when you intentionally pivot.

Class relics need roster proof

Class packages look efficient until your board is all mages. Count matching heroes before you spend. Respec paths on specializations can sometimes create the class hook mid-run — do not assume they always will.

How to evaluate a three-relic offer

When the UI shows three choices, run the same four questions every time.

QuestionYes →No →
Advances my win condition?Take / budget for itOnly if economy is overflowing
Stacks with relics I own?Priority pickTreat as a soft pivot cost
Still matters in two fights?Keep consideringBoss-only vanity — usually skip
Opens a shop path I can buy?Strong speculative takeDead end — skip

Stacking and duplicates

Some effects stack cleanly; others are softer diminishing returns. If two relics do the same job at different strengths, prefer the one that also advances a second tag you care about.

Difficulty and modifier pressure

Higher difficulties inject nastier combat rules. Sustain themes need anti-leak answers; armor inflation punishes pure flat attack sticks. Read the climb framing on difficulty before you treat early-demo relic habits as universal.

Aligning relics with specs and builds

Relics are the passive constitution of a run. Specs and items are the amendments.

LayerAskIf mismatched
Relic themeWhat rule is the party playing under?Pivot or force shops toward the theme
SpecializationDoes the kit generate the tag?Respec or replace the hero
ItemsDo triggers fire the theme reliably?Reassign / sell / buy applicators
PositioningCan the theme survive hex combat?See positioning guide

Relic-driven flex comps

Some of the strongest demo lines start with a defining relic in an early shop, then draft heroes and specs around it. That is the opposite of forcing a pre-chosen four-hero fantasy. Sample framing lives on builds.

Lovers and auras

Lovers pairs want relics that keep both partners relevant — shared sustain, shared damage amp, or economy that funds two upgrade lines. Pair rules: Lovers synergy. Hex placement still decides whether auras land: positioning.

Common Guildrun relic mistakes

Most relic losses are decision errors, not RNG curses.

  • Avoid01Taking an epic that no hero on the board can trigger
  • Avoid02Collecting three unrelated themes because each offer “looked strong”
  • Avoid03Ignoring economy relics on early difficulties when shops are the real power spike
  • Avoid04Spending every shard on items, then missing the relic that defined the run
  • Avoid05Refusing to pivot after two dry shops for your original tag
  • Avoid06Treating a community name list as patch-proof truth

FAQ

How many Guildrun relics are in the demo?

Steam listing and wiki planning both cite 300+ relics. Practical runs end with a focused subset — coherence matters more than collecting everything.

Can I remove a relic after I buy it?

Treat standard picks as permanent for the current run unless a specific event or modifier explicitly offers a sacrifice / reroll. Plan as if every click is final.

Do relics carry between runs?

No. Relics reset when a run ends. Meta unlocks are about discovering more options over time, not exporting a relic loadout.

Should I prioritize relics or items?

Take the relic that defines your direction early, then buy items that fire that theme. If all relic offers are dead, stabilize with items and wait one shop — see items.

Is there a fixed relic tier list?

No static S-tier ranking holds across difficulties. Use tags + situation, then cross-check heroes on the tier list and comps on builds.

Where do I discuss patch changes for Guildrun relics?

Official Discord and Steam discussions after weekly patches. Start from Discord and updates.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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